War of the Monsters Fanon Wiki
All Contributors
MechanicOrga
Lord of the STARS
FlurrTheGamerMixel
• 7/19/2016

Important Notification

I would appreciate it if everybody took time to read this. It may not appeal to some of you but I would personally be very grateful if you did.

I got word that some users were using artwork of which they did not create. Now I was aware that some users were using stock images of monsters/animals in the past as well as recolouring already existing images to repurpose them for another intent but I didn't think it would become too big of an issue; I have not been very active to reinforce these rules.

I myself don't have a problem with using stock images or images being modified, so long as you link or at least mention the original source. It pays respects to the original material and while I agree it's a pain it also helps reduce the chances of conflict occurring.

In the instance of art being recoloured I was told that somebody was repurposing artwork by modifying it but without mentioning the original artist. I understand why they did the additional changes since it was their monster to begin with but I personally feel that, again, mentioning the original source and/or artist that the artwork was modified and hosted elsewhere would be a lot more beneficial and much safer. An artist can put a lot of effort into their artwork and I imagine that it would be distasteful to have your hard work rehosted or modified without your achknowledgement.

So please, be aware of this in the future. I am not trying to pick a side or cause problems but I hope this clears things up and stops arguments from breaking out. 

0 19
  • Upvote
  • Reply
MechanicOrga
Lord of the STARS
FlurrTheGamerMixel
0
• 7/23/2016
Don't copy right laws imply for 20 years?
0
• 7/23/2016
Lord of the STARS wrote:
Don't copy right laws imply for 20 years?

I think so... or maybe it's 50. I can't quite remember. But regardless kaiju in general are not copyrighted and the gameplay of WOTM can't just be copyrighted either. Sure it'll be noticeable but who gives one? :P

0
• 7/23/2016

That's good, because copy right laws are tyranny enough with out doing that, and that's just when they actually follow the laws, let alone how the system is actually ran.


Personally how I would have done war of the monsters.... I'll, tell you when I can actually guarantee staying online for over an hour.

0
• 7/24/2016
Lord of the STARS wrote:
That's good, because copy right laws are tyranny enough with out doing that, and that's just when they actually follow the laws, let alone how the system is actually ran.


Personally how I would have done war of the monsters.... I'll, tell you when I can actually guarantee staying online for over an hour.

If the rumor is true then I HOPE that there is an original set of monsters. By that I mean the gool ol' tropes but with something which makes them memorable. Then again Togera and Kineticlops were pretty original but nobody remembers them. :P

0
• 7/24/2016

Weal to be fair Togera and Kineticlops where cool, how in the world are they suppose to be remembered when their only audience where monkey face humans?

0
• 7/25/2016
Lord of the STARS wrote:
Weal to be fair Togera and Kineticlops where cool, how in the world are they suppose to be remembered when their only audience where monkey face humans?

A bit harsh man. Generalising people who don't know about the game isn't going to make them feel obligated to try it for themselves is it? :P

0
• 7/25/2016

Your right, I should be more compassionate.

0
• 7/25/2016

By the way speaking of Togera, by chance you happen to know if he is alive, or just hibernating?

0
• 7/25/2016

I have some time on my hands, I will mention a few ways I would have changed WOTM.

  • First being, I would try to give the game more realistic pyro-physics. For example it would actually be possible to set buildings on fire so monsters and fuel won't be the only thing that can burn. After about 12 years of studying what fire is capable of to flush how fire works in every video game completely out of my head when if and for how long something burns will be made realistic.
  • second I would make what the local military do more on par with what would happen. For follow up example fire trucks would actually seek anything that is burning to put the fire out. Police will actually have guns, although since police have weak weapons it would barely effect you if they shoot you but it would be worth something.
  • After a building is destroyed ambulance would rush to the building to search for survivors.
  • Ships would be drafted to be used to try to evac civilians instead of just sitting their waiting for a monster to break them to throw at other monsters. Who ever heard of a immobile ship?

Aside from this another thing I would change is I would try to map out a world as big as the real one on the scale of the monsters.

A monster: "I am the most powerful thing in the world! Nothing can stop me! I can go where I please, do what I want..... Ooooh nooo! A energy barrier! My pride, my beautiful pride, I'm trapped to live my life in a single city bound to never venture out and see the world like some lowly human who can't afford a plane ticket!"

Weal that is what I would fix. Any game with out a infinite map has already made its first flaw.

Also I would make it so you can actually team up with other monsters you would rather fight for then againced and rather be friend then foe.

That is only a few things I will mention for now. I will maby tell more latter.

0
• 8/13/2016
Lord of the STARS wrote:
I have some time on my hands, I will mention a few ways I would have changed WOTM.
  • First being, I would try to give the game more realistic pyro-physics. For example it would actually be possible to set buildings on fire so monsters and fuel won't be the only thing that can burn. After about 12 years of studying what fire is capable of to flush how fire works in every video game completely out of my head when if and for how long something burns will be made realistic.
  • second I would make what the local military do more on par with what would happen. For follow up example fire trucks would actually seek anything that is burning to put the fire out. Police will actually have guns, although since police have weak weapons it would barely effect you if they shoot you but it would be worth something.
  • After a building is destroyed ambulance would rush to the building to search for survivors.
  • Ships would be drafted to be used to try to evac civilians instead of just sitting their waiting for a monster to break them to throw at other monsters. Who ever heard of a immobile ship?

Aside from this another thing I would change is I would try to map out a world as big as the real one on the scale of the monsters.

A monster: "I am the most powerful thing in the world! Nothing can stop me! I can go where I please, do what I want..... Ooooh nooo! A energy barrier! My pride, my beautiful pride, I'm trapped to live my life in a single city bound to never venture out and see the world like some lowly human who can't afford a plane ticket!"

Weal that is what I would fix. Any game with out a infinite map has already made its first flaw.

Also I would make it so you can actually team up with other monsters you would rather fight for then againced and rather be friend then foe.

That is only a few things I will mention for now. I will maby tell more latter.

You're still alive if you're hibernating. :P

Realistic fire would be interesting but remember, WOTM was made back in 2003 so there were hardware limitations (I don't think there were even proper physics in games at the time). If the fire did spread it would make gameplay less enjoyable since the entire battlefield would be a deathtrap.

Ambulances would be a neat addition but would also be too complex for the PS2 to handle; I imagine that's why everything past the arena barrier has nothing there (so the game can run smoothly).

Moving ships is a possibility but who'd want to sail a ship with monsters wading through water causing tidal waves that capsize their vessel? :P

About the infinite map part. Ties in with the previous point: hardware limitations and memory. It's actually a great idea to have a limited map since it keeps the battle in one location, and if you're a slow monster then you're going to have a bad time catching up to a monster who makes a beeline for the nearest health pickup. That being said, a fix for that would be to randomise pickups so that monsters cannot go straight for the health and it makes things interesting. Besides, If you were trying to contain a giant monster you wouldn't want loads of space for them to wreak havok, even if it did make gameplay more entertaining.

Teams were abscent from the main game (unless you count the singleplayer mode). I didn't get the "one costume per player" thing either; it's not like you'd confuse anybody for being an ally since there were no teams. Even if there were two identical Congars you'd still beat the shit out of them.

Write a reply...